Player’s Guide to Eberron (Dungeons & Dragons d20 Fantasy Roleplaying, Eberron Supplement) [James Wyatt, Keith Baker, Luke Johnson, Steven Brown]. Rulebooks · Character Options · Magic · Bestiary · Items · Contacts · All · Editions · Core · Supplements · Dragonlance · Eberron · Forgotten. Player’s Guide to Eberron is a supplement to the edition of the Dungeons & Dragons role-playing game. Contents. 1 Contents; 2 Publication history.
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The Undying Cour t can lend power to its priests across the length of Eber ronbut its direct influence is closely tied to the island of Aerenal. Undead of any sort have a hostile reaction. A change l ing has precise contro l over this change, select ing whatever physical features eye and hai r color, size of nose, b i r thmarksand other d is t inguishing characteristics she prefers.
The dragons retreated to the land of Argon-nessen, while the fiends divided Khorvai reSarlona, and Xen ‘dr ik among themselves. You have an educated vocabulary and a solid grasp of correct g r a m m a r. The spell preserves both the body and spirit perfectly, allowing such magic to be cast after the usual time limit has expired.
You know the ways of the street. Beyond the Karrnathi borders, how-ever, each sect and cult cell operates independentlyat least on the surface. If a person observes that an elf in the room is wearing the same outfit and gear as a dwarf who left the room a few minutes earlier, it may be a clue that bo th of the individuals are the same changel ing.
Only the members of this noble house can ascend to the Undy ing C o u r t. Even if some chaotic pa r t of your belief system chafes at these disciplines, a larger par t of you relies on them to give meaning and s tructure to every day. As a member of an adventur ing party, you have a sense of belonging and companionship.
You are comfortable in rigid, well-defined s tructures of authority, as long as you know your place in them. A Counci l of Cardinals does the work of government in her name. They are an important part of such organizations as the Tyrants described in Sharn: The Deathguard maintains its headquarters in Shae Mordai in Aerenal.
O n the other hand, if the PCs are colluding with evil, whether they are aware of it or not, an NPC templar can be a powerful and implacable foe. Even when you’re not in combat, your speech reflects your cynicism. Unl ike in Riedrano res t r ic t ions on travel are enforced across Aerenaland adventurers can travel freely th rough the land. Don’ t ever believe that you are as impor tan t as people seem to th ink you are.
W i t h i n the Five Nations, the cult has its strongest ties in K a r r n a t hdespite the fact that the crown renounced it as the national religion in YK during King Jaron’s reign. A n e o n s – l o n g war be tween dragons and fiends ended when the couatl allies of the dragons sacrificed themselves to i m p r i s o n the f iends in the depths of Khyber.
T h e Knights Militant are another sect that spans the three orders. Even if you are not entirely comfortable speaking C o m m o nyou are jus t as capable as anyone of expressing complex thoughts and sophis t icated ideas in your own language. By “good story,” you might mean one that’s dramatic and exciting, or you might mean one that will sell. Your family th inks you should be home, pu t t ing your talents to use in the service of your house.
Some of your fellow scholars praise you to the skies, while others dismiss you as a hack.
Once the chalice is prepared, it is passed a round to the part icipants, who d r ink deeply from it. A Geographical sourcebook for play in the Five Na… More.
A c c o r d i n g to these ancient tales, it is the work of the devout to b r ing the Dark Six back into the fold, which will be accomplished by quel l ing their rebellious followers. Your faith in the Silver Flame drives you to wage u n e n d i n g war against the evil in the world, wherever it might be foundeven if it lies within your adventuring party, your church, or yourself. The driving force in your adventur ing life is, whether you admit ebfrron or not, a b u r n i n g desire to escape the c i rcum-stances you grew up in.
A creature without a Const i tu t ion score gains no benefit from the Bloodtouched rite.
Eberron (D&D manuals) Series by Keith Baker
Explorer’s Handbook by David Noonan. T h e fragments of Siberys’s broken body encircled Eber ron. You can be imperiousarrogantand spoiled at times, and at the best of times you are smugly super ior. Perhaps a traveling t roupe of actors or musicians came through, or a party of adventur-ers stayed in the village for a couple of weeks while explor-ing nearby ru in s.
In battle against more mundane foes, you show mercy when it is asked of you, and you might ask it as well, though it is foolish to request quar ter when you have no expectation of receiving it.
Once bound to the body, the spirit remains in a state of torpor. These templars wear distinctive silver tabards.
Remnants of this incred-ibly ancient era can still be found in the Demon Wastes, Q’barra, Xen’drik, and other remote locations. Aeren was interred within the island, and the elves named their new home Aerenalor “Aeren’s Rest. Tha t ‘ s what this sect ion does. Magic of Eberron lpayers Bruce R.
[D&D 3.5] Eberron – Player’s Guide To Eberron.pdf
T h e Blood of Vol is a re la -tively common religion in K a r r n a t hthough the faith of the Sovereign Host remains dominan t. You might even be tempted to hang back out of combat for a moment or two while you finish scribbling your notes about the events that led to the combat.
At the height of the conflict, a visionary named Aeren foresaw the coming cataclysm. Heed the words of the Keeper.
T h e changel ings called reality seekers believe in an abstract no t ion of pe r -fection and prefer guuide seek it in the i r na tu r a l forms and in the company of o ther changel ings. Beyond the deathless guardians and guides that can be found in any major city, Aerenal is a land of monu-ments and playesr bui ldings, and its people spend more time looking to the past than the future.